Let's Not Agree on What 'Game of the Year' Signifies
The difficulty of discovering innovative releases continues to be the video game industry's greatest fundamental issue. Even in worrisome era of corporate consolidation, growing profit expectations, labor perils, the widespread use of AI, platform turmoil, changing audience preferences, hope somehow comes back to the elusive quality of "breaking through."
This explains why I'm more invested in "accolades" than ever.
With only several weeks left in the year, we're firmly in Game of the Year period, a period where the small percentage of enthusiasts not playing the same multiple F2P action games each week tackle their library, discuss game design, and realize that even they won't get all releases. We'll see detailed annual selections, and anticipate "you missed!" responses to such selections. A gamer broad approval voted on by journalists, streamers, and enthusiasts will be issued at The Game Awards. (Creators weigh in in 2026 at the DICE Awards and Game Developers Conference honors.)
All that celebration serves as enjoyment — there aren't any right or wrong selections when naming the top releases of this year — but the stakes seem more substantial. Every selection cast for a "GOTY", be it for the grand main award or "Top Puzzle Title" in community-selected awards, creates opportunity for a breakthrough moment. A medium-scale experience that flew under the radar at launch could suddenly attract attention by rubbing shoulders with higher-profile (i.e. extensively advertised) blockbuster games. When 2024's Neva appeared in nominations for an honor, I'm aware for a fact that numerous players suddenly sought to see a review of Neva.
Traditionally, the GOTY machine has established little room for the breadth of titles launched annually. The hurdle to clear to review all appears like an impossible task; nearly numerous releases launched on PC storefront in last year, while only seventy-four games — including latest titles and continuing experiences to smartphone and VR exclusives — appeared across industry event nominees. When popularity, discussion, and storefront visibility determine what players experience annually, there's simply no way for the structure of awards to properly represent a year's worth of titles. However, potential exists for enhancement, provided we recognize it matters.
The Expected Nature of Game Awards
In early December, prominent gaming honors, among interactive entertainment's oldest recognition events, published its contenders. Even though the selection for GOTY main category takes place early next month, it's possible to observe the trend: This year's list made room for appropriate nominees — major releases that received praise for refinement and ambition, hit indies received with major-studio hype — but across a wide range of award types, we see a noticeable predominance of familiar titles. In the enormous variety of visual style and gameplay approaches, excellent graphics category allows inclusion for two different open-world games taking place in ancient Japan: Ghost of Yōtei and Assassin's Creed Shadows.
"Were I creating a future GOTY theoretically," an observer wrote in digital observation continuing to amused by, "it must feature a Sony sandbox adventure with mixed gameplay mechanics, party dynamics, and luck-based replayable systems that embraces gambling mechanics and features modest management development systems."
Industry recognition, across its formal and community iterations, has grown expected. Years of nominees and victors has birthed a template for which kind of polished extended title can achieve a Game of the Year nominee. Exist games that never reach top honors or even "important" technical awards like Game Direction or Narrative, typically due to formal ingenuity and quirkier mechanics. The majority of titles launched in annually are destined to be limited into specialized awards.
Specific Examples
Hypothetical: Will Sonic Racing: Crossworlds, an experience with review aggregate marginally shy of Death Stranding 2 and Ghosts of Yōtei, reach main selection of The Game Awards' GOTY selection? Or perhaps a nomination for best soundtrack (as the soundtrack absolutely rips and warrants honor)? Doubtful. Excellent Driving Experience? Sure thing.
How good must Street Fighter 6 require being to achieve GOTY appreciation? Will judges consider distinct acting in Baby Steps, The Alters, or The Drifter and see the greatest acting of 2025 lacking major publisher polish? Does Despelote's brief length have "adequate" narrative to merit a (justified) Excellent Writing award? (Also, should industry ceremony benefit from a Best Documentary award?)
Similarity in choices across recent cycles — within press, within communities — demonstrates a system increasingly biased toward a particular lengthy experience, or independent games that landed with enough of attention to meet criteria. Not great for an industry where finding new experiences is everything.